Excellent work.
A nice addition to the rpg standard, I believe.
I liked how each floor randomized, with different enemies. The mini-games and boss fights were interesting, and the story engaging. Can't really say much more, I'm the type of person who notices faults (glass half-full and what-not).
I didn't like how the side-quests were based off levels and not on story progression. As I write this review, my characters sit at level 23 and have just defeat the Ultimate Dargon, yet I can't start the next chain in the thief side-quests.
The buffs and debuffs are far too overpowered, in my opinion. In the above example, Ultimate Dargon's nova, if left unchecked, would wipe my party in one hit. Rotating through Shell All and Shear, it now its for 60, easily taken care of by Regen All. Poisons tick for a % of health, meaning that the one rogue point in Phoebe's tree (she's healing) does far more damage than a full mage Kaeli, who happens to have 2 magic Legendaries.
There were a couple instances, mainly in the white rings, that the description did not match the actual stat gain. On a similar note, Dragoon (attack polearm) does not have an upgrade cost.
Finally, on rather large bosses (again, Ultamite Dargon is a good example) the shadow would cover Tristam's first buff/debuff, meaning I had to remember what it was to act accordingly.
Like I said, I'm nit-picky, but things like those really can make or break a game. Be thankful you can fix and re-upload a new copy, big-time companies usually don't have that luxury. And good work, it's only one of a few games I've dedicated more than a couple days to playing.
~~Quaza